These assets were produced as part of a University Journeyman project in 2021, which would eventually be seen within a Vertical Slice video. The aim was to recreate a game based on the narrative of 'House of the Dead', so once we had our own idea under the team of 'Double Barrel Games', I was tasked with creating assets for a Hospital level within our demo. Furthermore, the level was set within Amsterdam, which explains any Dutch text.
All assets & textured were highly optimised, and these 3D models are very fitting to the realistic post-apocalyptic setting our game idea had. Special thanks to those I worked alongside to produce these assets.